Title: Learning^3: Multi-Agent, Teacher-Agent, and Tutor-Student
Abstract:
Learning is crucial aspect of any intelligent agent. The bulk of this
talk with focus on our results in multi-agent learning, where agents
must learn to adapt in environments populated with other adaptive,
autonomous agents. I'll also spend some time briefly describing new
projects in teachable agents, where agents can learn more rapidly by
receiving interactive human instruction, and adaptive tutoring
systems, where the tutoring system must learn to adapt to differing
student capabilities and styles.
In multi-agent environments, learning must account for the adaptive
nature of the other agents. Traditional models such as MDPs, POMDPs,
and game theoretic equilibria each have their shortcomings in this
domain: e.g. the environment is not Markov, or the other agents may
not be entirely rational. Regret is a principled framework for
evaluating the performance of multi-agent learning algorithms, and
regret-minimizing algorithms offer a good approach to this domain, one
that does not need to make strong assumptions regarding expected types
of opponents. I'll describe an algorithm that exhibits good
performance against a wide range of possible opponents, and guarantees
low regret against any arbitrary opponent.
Biography:
Dr. Yu-Han Chang is a Computer Scientist at the Information Sciences
Institute of the University of Southern California. His current
research interests range from reinforcement learning and game theory
to natural language understanding and interactive games. Recent and
ongoing projects include using machine learning to improve education,
"learning by noticing", planning in continuous battle spaces, training
intelligent agents via interactive games, and developing no-regret
algorithms for learning in non-cooperative domains. Dr. Chang holds
undergraduate degrees in Mathematics and Economics, as well as a S.M.
in Computer Science, from Harvard University. He received his Ph.D.
in Electrical Engineering and Computer Science from MIT, where he
developed algorithms for multi-agent learning in the context of
machine learning and game theory.